FATAL ERROR:
I'm sorry but this site requires JavaScript.
ABOUT ME:
OPTICAL
pfp

ABOUT ME:
    SOCIALS:


    Some more things:
    Although I have most of my experience in programming, I can also do:
    • Building
    • UI Design
    • R6 animation

    I'm versed in a lot of game design concepts and how and when to apply them,
    as well as some computer science principles

    I know luau the best but I can also program in:

    • Python
    • Javascript
    • C++
    Anyways, thank you for getting thus far!
    Enjoy the rest of your morning/afternoon or evening!


    © ABOUT ME 2024. COPYRIGHT LOLOLOL. (note: used 98.css for the windows 98 themed CSS!)
    PROJECTS/EXPERIENCES:
      image
      Atlas Admin Panel

      image
      Combat System

      image
      Top-Down //
      Over_Load

    AP_ATLAS ADMIN PANEL:

    /// INDEV (FOR 3.0) ///

    Atlas Admin Panel
    Programmer, GUI Designer (Sep 2021 - Current)

    An Admin Panel I've been working on for the past 3 years, In which I've been adding more and more changes over the years as well as revamping the UI.
    The current version (3.0) can currently do the following (plus a lot more that isn't mentioned here):
    • Keep Logs of recently run commands (an output)
    • Custom commands
    • Session Based authentication plus 2 Factor authentication (with SHA-256)
    • GUI equivalent to any command as well as a command bar (cmd bar yet to be added...)
    • Client-Side settings that allow the player to have an easier UI experience
    • A weight system along with customizable roles
    Things that will be added in the future (or being worked on at the moment):
    • (CURRENTLY DOING) 3rd-Party Plugins which could add more functionality to the admin panel
    • (CURRENTLY DOING) A website capable of firing commands to a game server as well as managing other parts of the game without needing to be in-game.
    • (TO DO) Discord Webhooks (through a proxy/website)
    • (TO DO) Automatic Updates from Github

    LINKS:
    YOUTUBE SHOWCASE

    image image

    2024 C. GALE. WEBSITE
    COMBAT SYSTEM:

    /// INDEV ///

    Combat System
    Programmer, Animator (Apr. 2024 - Current)

    A raycast based combat system I created for a greater project, it includes mostly basic mechanics such as:
    • Dashing
    • Attacking
    • Stunning
    And some more complex/unique mechanics such as a blunt and sharp weapon system.
    Anyways, to create all of that, I used the following:
    • Module-Scripts
    • Rojo
    • Github

    (a small fight me and my friend did)

    (an example of the dodging system)



    2024 C. GALE. WEBSITE
    TOP-DOWN // OVER_LOAD:

    /// INDEV ///

    Top-Down // Over_Load
    Programmer, Animator (Jun. 2024 - Current)

    A small unfinished passion project I made that takes Hotline Miami's topdown look and the instant kill gameplay, but it's made in roblox and it's made for multiplayer, with multiple gamemodes. (thats the hope at least)
    Here some things i've done so far, making this project:
    • Usage of Rojo and Module Scripts
    • Made simplistic vector based guns, as well as made them modular
    • Made a simplistic game manager and gamemode selector
    • Usage of the vide UI framework by centau for UI elements
    and that's all for now folks!

    (an example of the topdown system)


    LINKS:
    TOPDOWN SYSTEM
    GAME INTRO
    2024 C. GALE. WEBSITE
    LOADING
    _

    LOADING WEBSITE...